[up_sect_firsta_skat_1]:up_sect_prop_weight_5 [up_sect_firstc_skat_1]:up_sect_prop_durability_1 [up_sect_firstd_skat_1]:up_sect_prop_armor_5 [up_sect_firste_skat_1]:up_sect_prop_wound_10 [up_sect_firstf_skat_1]:up_sect_prop_armor_10 [up_sect_secona_skat_1]:up_sect_prop_wound_10 [up_sect_seconc_skat_1]:up_sect_prop_shock_10 [up_sect_second_skat_1]:up_sect_prop_burn_10 [up_sect_secone_skat_1]:up_sect_prop_chem_10 [up_sect_seconf_skat_1]:up_sect_prop_radiation_10 [up_sect_thirda_skat_1]:up_sect_prop_bleed_1 [up_sect_thirdc_skat_1]:up_sect_prop_chem_5 [up_sect_thirdd_skat_1]:up_sect_prop_carryweight_10 [up_sect_thirde_skat_1]:up_sect_prop_arty_1 [up_sect_fourta_skat_1]:up_sect_prop_stamina_1 [up_sect_fourtc_skat_1]:up_sect_prop_bleed_3 [up_sect_fourte_skat_1]:up_sect_prop_health_2 ;-- NBC [up_sect_fiftha_skat_nbc_1]:up_sect_prop_radiation_5 [up_sect_fifthc_skat_nbc_1]:up_sect_prop_carryweight_5 ;-- Proto [up_sect_fiftha_skat_proto_1]:up_sect_prop_arty_1 [up_sect_fifthc_skat_proto_1]:up_sect_prop_run_1 [up_firsta_skat_1] scheme_index = 0, 0 known = 1 effects = up_gr_firstcd_skat_1 section = up_sect_firsta_skat_1 precondition_functor = inventory_upgrades.precondition_functor_a precondition_parameter = a & b effect_functor = inventory_upgrades.effect_functor_a effect_parameter = something_here prereq_functor = inventory_upgrades.prereq_functor_a prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a prereq_params = property = prop_weightoutfit name = st_up_weight_3_name description = st_up_weight_3_descr icon = ui_inGame2_upgrade_outfit_weight_1 [up_firstc_skat_1] scheme_index = 1, 0 known = 1 effects = up_gr_firstef_skat_1 section = up_sect_firstc_skat_1 precondition_functor = inventory_upgrades.precondition_functor_a precondition_parameter = a & b effect_functor = inventory_upgrades.effect_functor_a effect_parameter = something_here prereq_functor = inventory_upgrades.prereq_functor_a prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a prereq_params = property = prop_durability name = st_up_durability_3_name description = st_up_durability_3_descr icon = ui_inGame2_upgrade_outfit_durability_2 [up_firstd_skat_1] scheme_index = 1, 1 known = 1 effects = up_gr_firstef_skat_1 section = up_sect_firstd_skat_1 precondition_functor = inventory_upgrades.precondition_functor_a precondition_parameter = a & b effect_functor = inventory_upgrades.effect_functor_a effect_parameter = something_here prereq_functor = inventory_upgrades.prereq_functor_a prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a prereq_params = property = prop_armor name = st_up_armor_3_name description = st_up_armor_3_descr icon = ui_inGame2_upgrade_outfit_armour_2 [up_firste_skat_1] scheme_index = 2, 0 known = 1 effects = section = up_sect_firste_skat_1 precondition_functor = inventory_upgrades.precondition_functor_a precondition_parameter = a & b effect_functor = inventory_upgrades.effect_functor_a effect_parameter = something_here prereq_functor = inventory_upgrades.prereq_functor_a prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a prereq_params = property = prop_damage name = st_up_damage_2_name description = st_up_damage_2_descr icon = ui_inGame2_upgrade_outfit_wound_1 [up_firstf_skat_1] scheme_index = 2, 1 known = 1 effects = section = up_sect_firstf_skat_1 precondition_functor = inventory_upgrades.precondition_functor_a precondition_parameter = a & b effect_functor = inventory_upgrades.effect_functor_a effect_parameter = something_here prereq_functor = inventory_upgrades.prereq_functor_a prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a prereq_params = property = prop_armor name = st_up_armor_4_name description = st_up_armor_4_descr icon = ui_inGame2_upgrade_outfit_armour_1 [up_secona_skat_1] scheme_index = 0, 1 known = 1 effects = up_gr_seconcd_skat_1 section = up_sect_secona_skat_1 precondition_functor = inventory_upgrades.precondition_functor_a precondition_parameter = a & b effect_functor = inventory_upgrades.effect_functor_a effect_parameter = something_here prereq_functor = inventory_upgrades.prereq_functor_a prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a prereq_params = property = prop_damage name = st_up_damage_3_name description = st_up_damage_3_descr icon = ui_inGame2_upgrade_outfit_wound_2 [up_seconc_skat_1] scheme_index = 1, 2 known = 1 effects = up_gr_seconef_skat_1 section = up_sect_seconc_skat_1 precondition_functor = inventory_upgrades.precondition_functor_a precondition_parameter = a & b effect_functor = inventory_upgrades.effect_functor_a effect_parameter = something_here prereq_functor = inventory_upgrades.prereq_functor_a prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a prereq_params = property = prop_electro name = st_up_shock_3_name description = st_up_shock_3_descr icon = ui_inGame2_upgrade_outfit_shock_2 [up_second_skat_1] scheme_index = 1, 3 known = 1 effects = up_gr_seconef_skat_1 section = up_sect_second_skat_1 precondition_functor = inventory_upgrades.precondition_functor_a precondition_parameter = a & b effect_functor = inventory_upgrades.effect_functor_a effect_parameter = something_here prereq_functor = inventory_upgrades.prereq_functor_a prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a prereq_params = property = prop_thermo name = st_up_burn_3_name description = st_up_burn_3_descr icon = ui_inGame2_upgrade_outfit_burn_1 [up_secone_skat_1] scheme_index = 2, 2 known = 1 effects = section = up_sect_secone_skat_1 precondition_functor = inventory_upgrades.precondition_functor_a precondition_parameter = a & b effect_functor = inventory_upgrades.effect_functor_a effect_parameter = something_here prereq_functor = inventory_upgrades.prereq_functor_a prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a prereq_params = property = prop_chem name = st_up_chem_3_name description = st_up_chem_3_descr icon = ui_inGame2_upgrade_outfit_chem_1 [up_seconf_skat_1] scheme_index = 2, 3 known = 1 effects = section = up_sect_seconf_skat_1 precondition_functor = inventory_upgrades.precondition_functor_a precondition_parameter = a & b effect_functor = inventory_upgrades.effect_functor_a effect_parameter = something_here prereq_functor = inventory_upgrades.prereq_functor_a prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a prereq_params = property = prop_radio name = st_up_rad_3_name description = st_up_rad_3_descr icon = ui_inGame2_upgrade_outfit_rad_2 [up_thirda_skat_1] scheme_index = 0, 2 known = 1 effects = up_gr_thirdcd_skat_1 section = up_sect_thirda_skat_1 precondition_functor = inventory_upgrades.precondition_functor_a precondition_parameter = a & b effect_functor = inventory_upgrades.effect_functor_a effect_parameter = something_here prereq_functor = inventory_upgrades.prereq_functor_a prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a prereq_params = property = prop_restore_bleeding name = st_up_bleed_1_name description = st_up_bleed_1_descr icon = ui_inGame2_upgrade_outfit_bleed_1 [up_thirdc_skat_1] scheme_index = 1, 4 known = 1 effects = up_gr_thirdef_skat_1 section = up_sect_thirdc_skat_1 precondition_functor = inventory_upgrades.precondition_functor_a precondition_parameter = a & b effect_functor = inventory_upgrades.effect_functor_a effect_parameter = something_here prereq_functor = inventory_upgrades.prereq_functor_a prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a prereq_params = property = prop_chem name = st_up_chem_1_name description = st_up_chem_1_descr icon = ui_inGame2_upgrade_outfit_chem_1 [up_thirdd_skat_1] scheme_index = 1, 5 known = 1 effects = up_gr_thirdef_skat_1 section = up_sect_thirdd_skat_1 precondition_functor = inventory_upgrades.precondition_functor_a precondition_parameter = a & b effect_functor = inventory_upgrades.effect_functor_a effect_parameter = something_here prereq_functor = inventory_upgrades.prereq_functor_a prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a prereq_params = property = prop_tonnage name = st_up_carry_2_name description = st_up_carry_2_descr icon = ui_inGame2_upgrade_outfit_carry_1 [up_thirde_skat_1] scheme_index = 2, 4 known = 1 effects = section = up_sect_thirde_skat_1 precondition_functor = inventory_upgrades.precondition_functor_a precondition_parameter = a & b effect_functor = inventory_upgrades.effect_functor_a effect_parameter = something_here prereq_functor = inventory_upgrades.prereq_functor_a prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a prereq_params = property = prop_artefact name = st_up_arty_1_name description = st_up_arty_1_descr icon = ui_inGame2_upgrade_outfit_arty_1 [up_fourta_skat_1] scheme_index = 0, 3 known = 1 effects = up_gr_fourtcd_skat_1 section = up_sect_fourta_skat_1 precondition_functor = inventory_upgrades.precondition_functor_a precondition_parameter = a & b effect_functor = inventory_upgrades.effect_functor_a effect_parameter = something_here prereq_functor = inventory_upgrades.prereq_functor_a prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a prereq_params = property = prop_power name = st_up_stamina_2_name description = st_up_stamina_2_descr icon = ui_inGame2_upgrade_outfit_stamins_2 [up_fourtc_skat_1] scheme_index = 1, 6 known = 1 effects = up_gr_fourtef_skat_1 section = up_sect_fourtc_skat_1 precondition_functor = inventory_upgrades.precondition_functor_a precondition_parameter = a & b effect_functor = inventory_upgrades.effect_functor_a effect_parameter = something_here prereq_functor = inventory_upgrades.prereq_functor_a prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a prereq_params = property = prop_restore_bleeding name = st_up_bleed_2_name description = st_up_bleed_2_descr icon = ui_inGame2_upgrade_outfit_bleed_1 [up_fourte_skat_1] scheme_index = 2, 5 known = 1 effects = section = up_sect_fourte_skat_1 precondition_functor = inventory_upgrades.precondition_functor_a precondition_parameter = a & b effect_functor = inventory_upgrades.effect_functor_a effect_parameter = something_here prereq_functor = inventory_upgrades.prereq_functor_a prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a prereq_params = property = prop_restore_health name = st_up_health_3_name description = st_up_health_3_descr icon = ui_inGame2_upgrade_outfit_health_1 ;-- NBC [up_fiftha_skat_nbc_1] scheme_index = 0, 4 known = 1 effects = up_gr_fifthcd_skat_nbc_1 section = up_sect_fiftha_skat_nbc_1 precondition_functor = inventory_upgrades.precondition_functor_a precondition_parameter = a & b effect_functor = inventory_upgrades.effect_functor_a effect_parameter = something_here prereq_functor = inventory_upgrades.prereq_functor_a prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a prereq_params = property = prop_radio name = st_up_helm_rad_1_name description = st_up_helm_rad_1_descr icon = ui_inGame2_upgrade_helm_rad_1 [up_fifthc_skat_nbc_1] scheme_index = 1, 7 known = 1 effects = section = up_sect_fifthc_skat_nbc_1 precondition_functor = inventory_upgrades.precondition_functor_a precondition_parameter = a & b effect_functor = inventory_upgrades.effect_functor_a effect_parameter = something_here prereq_functor = inventory_upgrades.prereq_functor_a prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a prereq_params = property = prop_tonnage name = st_up_carry_1_name description = st_up_carry_1_descr icon = ui_inGame2_upgrade_outfit_carry_1 ;-- Proto [up_fiftha_skat_proto_1] scheme_index = 0, 4 known = 1 effects = up_gr_fifthcd_skat_proto_1 section = up_sect_fiftha_skat_proto_1 precondition_functor = inventory_upgrades.precondition_functor_a precondition_parameter = a & b effect_functor = inventory_upgrades.effect_functor_a effect_parameter = something_here prereq_functor = inventory_upgrades.prereq_functor_a prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a prereq_params = property = prop_artefact name = st_up_arty_2_name description = st_up_arty_2_descr icon = ui_inGame2_upgrade_outfit_arty_1 [up_fifthc_skat_proto_1] scheme_index = 1, 7 known = 1 effects = section = up_sect_fifthc_skat_proto_1 precondition_functor = inventory_upgrades.precondition_functor_a precondition_parameter = a & b effect_functor = inventory_upgrades.effect_functor_a effect_parameter = something_here prereq_functor = inventory_upgrades.prereq_functor_a prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a prereq_params = property = prop_sprint name = st_up_run_1_name description = st_up_run_1_descr icon = ui_inGame2_upgrade_outfit_run_1 [up_gr_firstab_skat_1] elements = up_firsta_skat_1 [up_gr_firstcd_skat_1] elements = up_firstc_skat_1, up_firstd_skat_1 [up_gr_firstef_skat_1] elements = up_firste_skat_1, up_firstf_skat_1 [up_gr_seconab_skat_1] elements = up_secona_skat_1 [up_gr_seconcd_skat_1] elements = up_seconc_skat_1, up_second_skat_1 [up_gr_seconef_skat_1] elements = up_secone_skat_1, up_seconf_skat_1 [up_gr_thirdab_skat_1] elements = up_thirda_skat_1 [up_gr_thirdcd_skat_1] elements = up_thirdc_skat_1, up_thirdd_skat_1 [up_gr_thirdef_skat_1] elements = up_thirde_skat_1 [up_gr_fourtab_skat_1] elements = up_fourta_skat_1 [up_gr_fourtcd_skat_1] elements = up_fourtc_skat_1 [up_gr_fourtef_skat_1] elements = up_fourte_skat_1 ;-- NBC [up_gr_fifthab_skat_nbc_1] elements = up_fiftha_skat_nbc_1 [up_gr_fifthcd_skat_nbc_1] elements = up_fifthc_skat_nbc_1 ;-- Proto [up_gr_fifthab_skat_proto_1] elements = up_fiftha_skat_proto_1 [up_gr_fifthcd_skat_proto_1] elements = up_fifthc_skat_proto_1